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1. Criminal flagging of a different sort. - in Player Features and Ideas Discussion [original thread]
well i can agree with that sentiment, but lets consider Zeepo for example, anyone not think he is a scammer, including the man himself. Known corp thieves, CCP have the ability to track assets as has been shown, a nice big flag to ensure no corp ...
- by Omega Man - at 2004.08.29 22:57:00
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2. Criminal flagging of a different sort. - in Player Features and Ideas Discussion [original thread]
well i can agree with that sentiment, but lets consider Zeepo for example, anyone not think he is a scammer, including the man himself. Known corp thieves, CCP have the ability to track assets as has been shown, a nice big flag to ensure no corp ...
- by Omega Man - at 2004.08.29 22:57:00
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3. Criminal flagging of a different sort. - in Player Features and Ideas Discussion [original thread]
Maybe this idea has been suggested before (another idea that will have been is a forum search function so I can check easily if it has). Known corp thieves (or wrong-doers of various sorts), should be flagged directly on their avatar screen, so e...
- by Omega Man - at 2004.08.29 19:45:00
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4. Criminal flagging of a different sort. - in Player Features and Ideas Discussion [original thread]
Maybe this idea has been suggested before (another idea that will have been is a forum search function so I can check easily if it has). Known corp thieves (or wrong-doers of various sorts), should be flagged directly on their avatar screen, so e...
- by Omega Man - at 2004.08.29 19:45:00
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5. Kicking out station-huggers... - in Player Features and Ideas Discussion [original thread]
if you imagine stations would be blown to bits inside a week, have a go at hitting one in 0.0 with full shields. See how long it takes you to do so. Now take that same fleet of ships to Yulai and attack a station there. Put the stopwatch on and ...
- by Omega Man - at 2004.07.23 13:52:00
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6. Kicking out station-huggers... - in Player Features and Ideas Discussion [original thread]
if you imagine stations would be blown to bits inside a week, have a go at hitting one in 0.0 with full shields. See how long it takes you to do so. Now take that same fleet of ships to Yulai and attack a station there. Put the stopwatch on and ...
- by Omega Man - at 2004.07.23 13:52:00
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7. Fireships - in Player Features and Ideas Discussion [original thread]
There has been a tradition within naval battles of using fireships to reek havoc with the ranks of an enemy. For this game the basic concept would be to pack a ship full of explosives and self-destruct it near an enemy thereby doing significant a...
- by Omega Man - at 2004.07.23 11:45:00
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8. Fireships - in Player Features and Ideas Discussion [original thread]
There has been a tradition within naval battles of using fireships to reek havoc with the ranks of an enemy. For this game the basic concept would be to pack a ship full of explosives and self-destruct it near an enemy thereby doing significant a...
- by Omega Man - at 2004.07.23 11:45:00
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9. Kicking out station-huggers... - in Player Features and Ideas Discussion [original thread]
hmm, so your friendly station manager kicks you out after a certain interval of time. hmmm, let me think should i dock, or go to my safespot.
- by Omega Man - at 2004.07.22 13:16:00
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10. Kicking out station-huggers... - in Player Features and Ideas Discussion [original thread]
hmm, so your friendly station manager kicks you out after a certain interval of time. hmmm, let me think should i dock, or go to my safespot.
- by Omega Man - at 2004.07.22 13:16:00
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11. Kicking out station-huggers... - in Player Features and Ideas Discussion [original thread]
i think the station commander tends to give his answer to most ultimatums by blasting away with sentry guns. But like most things once the odds become unfavourable for un-docking (and they do very quickly because of the way stations are set up) t...
- by Omega Man - at 2004.07.21 17:47:00
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12. Kicking out station-huggers... - in Player Features and Ideas Discussion [original thread]
i think the station commander tends to give his answer to most ultimatums by blasting away with sentry guns. But like most things once the odds become unfavourable for un-docking (and they do very quickly because of the way stations are set up) t...
- by Omega Man - at 2004.07.21 17:47:00
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13. old Posts - in Player Features and Ideas Discussion [original thread]
The removal of old posts would mean even more repetition of the same 3 ideas. Some people do read them and so do not bother coming up with the same idea over and over again.
- by Omega Man - at 2004.06.23 10:00:00
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